

WZ does not, but rather “hooks” into the vanilla Civil War for triggering larger battles.

This makes it a major and ambitious overhaul. Once you take the Fort, those skirmishes will disappear.ĬWO attempts to rebuild the vanilla Civil War to what ApolloDown believes it should have been – or rather, had the potential to be before (he posits) the gaveDevs had to rush to market. For example, should you be tasked to taking over Fort Greymoor, you will likely encounter skirmishes along your route. WARZONES adds triggered Skirmishes thoughout the world during specific conditions. For instance, in the SIEGE OF WHITERUN, the entire city will be surround by battles.ĬWO also enhances these SIEGES and the mechanics of SIEGES but in a different way, more contained to the original battle sites. WARZONES expands many CW Fort Sieges to include areas surrounding the Forts/Cities. WARZONES has a robust RandomEncounter System. WARZONES allows you to toggle off many WZs via MCM as you like. WARZONES adds faction battles besides just SC v IMP. Users may test how their rig behaves by increasing or decreasing the SpawnCount in MCM.

WARZONES allows the user to adjust the general spawn count of the NPCs. WARZONES adds battles and random encounters throughout the world conditioned upon (but not limited to) the progress of the Civil War.ĬWO does not, but does expand upon the CW. WHAT ARE THE DIFFERENCES BETWEEN WARZONES 2015 and CIVIL WAR OVERHAUL? But at the end of the day, they’re all battles of some kind or other. Does it bring more than just CW battles? Yes. But mostly battles… big, small, medium battles. WZ is a combat mod that adds battles and random encounters. In fact, the general consensus has been that you don’t need to choose one over the other. Interestingly, the two mods aren’t at all similar except on the face of things and we’ve had many users who enjoy the combination of both. Also, I may be wrong in stating some of this as I can’t work on modding and use CWO at the same time. CWO may have functions that I am unaware of so please don’t take the below as a comprehensive list. I want to state up front that I obviously know far more about WARZONES than I do about CWO and none of what I say should be taken as a slight against ApolloDown or CWO. Okay, this is going to be as objective as I can make it – and I suppose this question was inevitable. So, I’ve been asked to compare WZ and CWO… here’s the answer I gave on the NEXUS: Fixes/solutions for the majority of these appear on the CWO NEXUS description page.

Bear in mind that there are a number of known-issues with CWO that may cause quests to fail or other oddities. Short answer: WARZONES and WARZONES : ASSAULT ATTACK are completely compatible with CIVIL WAR OVERHAUL if you have a system that can handle it.
